
Cloud Certified



AWS Health

My father is a doctor and I had some interest in doing an AWS project using AWS Health services.
The problem: hospitals and specialty imaging vendors often exchange DICOM studies through fragmented, manual workflows. That makes access control, file validation, data separation, and auditability harder than they should be.
The solution: an AWS-based imaging-exchange foundation that uses Cognito, API Gateway, S3 data zones, Lambda, AWS HealthImaging, EventBridge, and Step Functions.
AWS GameLift

What's the cloud problem? How do we get players into multiplayer sessions safely?
What's the cloud solution? AWS cloud infrastructure using AWS GameLift.
This is a cost-aware multiplayer game infrastructure platform for Unreal Engine on AWS.
It demonstrates the path from authenticated player sessions to GameLift-managed dedicated servers, with server-authoritative match results, asynchronous processing, CI validation, and infrastructure-as-code. I used GameLift Servers Anywhere for inexpensive local integration testing, then proved the managed GameLift container workflow with a real client join.
The point isn’t the game itself. It’s the platform multiplayer teams need to reliably host, validate, observe, and evolve an online game without leaving unnecessary capacity running.
UnrealArthur

UnrealArthur is an Unreal Engine 5.8 AI dialogue prototype that lets players ask in-game questions about Arthurian lore.
The system uses public-domain Arthurian texts as grounded source material, with Amazon Bedrock for embeddings and response generation, Lambda for the API, S3 for lore storage, DynamoDB for caching and rate limits, and Terraform/GitHub Actions OIDC for secure deployment. Designed with CloudWatch and AWS Budgets.

I wanted a Letterboxd-style site for video games, so I built one as an AWS project. DynamoDB single-table, Lambda, CloudFront, Cognito, all Terraform-managed. No VPC, so no NAT gateway. Search is a nightly inverted index in S3 rather than OpenSearch. Compute and storage run about a penny and a half a month. 19,000 games across 170+ platforms, Atari 2600 to now.

I created a bilingual English/Japanese anime and manga review aggregation site. It features a granular review system, a release calendar, Jikan API integration for pulling anime/manga data, and Amazon Associates affiliate links.

Retro Upgrade — A GPU-accelerated video upscaling platform for restoring retro game footage, built on AWS EKS. Real-ESRGAN and ffmpeg handle the enhancement pipeline, while SQS, KEDA, and Karpenter drive event-based autoscaling of GPU workloads, spinning nodes up on demand and back down to zero when the queue is empty. The front end is a 16-bit Sega Genesis-styled single-page app served through CloudFront, featuring an interactive before/after wipe slider to showcase upscaling results.

A scalable, cloud-based digital asset management system on AWS that lets teams upload, organize, search, and securely access photos and videos with automated metadata and thumbnail generation.